AoeStats
← Lord Humungus

QS Arena

503356374Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 51m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
802
+12
🇨🇳 Persians · China
779
+13
🇨🇳 Byzantines · China
771
+13
🇳🇿 Sicilians · New Zealand
748
-14
🇬🇧 Britons · United Kingdom
745
-14
🇮🇹 Persians · Italy
650
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,154 13:43 16:26 42:04 ⛏ Fast Castle
20 1,018 9:26 13:36 39:01 ⛏ Fast Castle
15 749 9:55 15:32 31:43 ⛏ Fast Castle
14 699 8:18 15:18 30:04 ⛏ Fast Castle
13 671 10:22 25:39 34:55 ⚔ Tower Rush
13 657 6:21 12:58 39:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,955 12,510 13,695 3,000 61,160 84,316
22,950 14,840 15,300 3,060 56,150 57,390
15,505 13,860 6,635 3,550 39,550 42,379
14,945 11,970 8,980 3,000 38,895 44,389
12,345 9,510 10,830 2,800 35,485 35,602
16,360 9,914 4,405 2,005 32,684 34,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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