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QS Arena

503356354Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 36m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1164
+12
🇵🇰 Ethiopians · Pakistan
1113
+14
vs
🇦🇺 Poles · Australia
1111
-15
🇦🇺 Chinese · Australia
1030
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,100 7:38 15:01 28:23 ⛏ Fast Castle
30 1,098 7:34 11:35 — ⛏ Fast Castle
17 626 9:15 12:58 — ⛏ Fast Castle
12 435 8:35 17:42 34:29

Resources

Player Food Wood Gold Stone Spent Collected
17,945 10,565 9,245 300 38,055 46,513
14,930 9,090 8,645 650 33,315 33,764
7,470 8,035 6,325 1,400 23,230 25,807
10,175 6,903 3,665 1,500 22,243 27,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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