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Black Forest

503356197Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 26m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
850
+24
🇬🇧 Burgundians · United Kingdom
759
+11
🇬🇧 Khmer · United Kingdom
722
+12
🇨🇿 Persians · Czechia
768
-16
🇮🇳 Hindustanis · India
708
-13
🇬🇧 Inca · United Kingdom
457
-4
Player eAPM Actions Feudal Castle Imperial Opening
35 927 11:01 24:30 ⚔ M@A into Archers
16 412 12:12 18:16 ⛏ Fast Castle
11 292 12:46 22:00 ⛏ Fast Castle
10 254 14:26
10 271 11:56 ⚔ Scout Rush
9 244 13:06 21:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,170 5,335 1,125 100 11,730 11,772
5,845 4,395 595 460 11,295 13,737
6,445 2,960 1,600 100 11,105 12,195
4,850 3,852 740 0 9,442 10,772
4,185 2,947 775 650 8,557 9,646
4,740 2,880 350 0 7,970 9,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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