AoeStats
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Coastal Forest

503355745Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 28m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1170
+12
🇦🇿 Cumans · Azerbaijan
1082
+16
🇳🇱 Saracens · Netherlands
1114
-15
🇳🇱 Portuguese · Netherlands
1034
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,424 9:48 25:22 ⚔ Towers into Archers
33 931 10:32
18 517 10:46 ⚔ Archer Rush
15 409 13:12 23:39 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,360 4,555 1,495 100 11,510 12,818
4,725 3,965 795 1,530 11,015 13,163
3,555 4,085 525 1,425 9,590 11,740
3,010 2,125 455 100 5,690 6,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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