AoeStats
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Nomad

503355733Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1233
+16
🇲🇽 Teutons · Mexico
1189
+18
🇩🇪 Aztecs · Germany
1226
-17
🇩🇪 Armenians · Germany
1223
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,832 13:56 21:10 40:23 ⚔ Fish Boom into Scouts
24 1,196 16:11 23:47 ⚔ Fish Boom into M@A
20 1,002 16:13 20:24 ⚔ Fish Boom into Scouts
17 829 12:29 23:15 49:34 ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,075 13,318 12,330 1,450 46,173 52,411
12,360 12,505 5,520 1,895 32,280 33,739
9,880 10,269 2,375 4,480 27,004 27,899
11,010 8,361 3,685 1,500 24,556 25,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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