AoeStats
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QS Arena

503355500Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1426
+11
1353
+15
🇦🇷 Japanese · Argentina
1325
+16
🇮🇹 Gurjaras · Italy
1308
+17
🇳🇿 Italians · New Zealand
1403
-18
🇳🇿 Khmer · New Zealand
1328
-15
🇬🇧 Franks · United Kingdom
1317
-14
🇳🇿 Byzantines · New Zealand
1244
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,390 8:03 10:50 26:55 ⛏ Fast Castle
44 2,173 7:49 11:31 24:28 ⛏ Fast Castle
37 1,831 8:25 12:01 31:26 ⛏ Fast Castle
35 1,718 8:59 14:02 37:41 ⛏ Fast Castle
28 1,391 7:40 11:17 28:49 ⛏ Fast Castle
25 1,214 8:05 12:11 26:02 ⛏ Fast Castle
24 1,168 7:58 13:36 23:09 ⛏ Fast Castle
19 956 7:56 18:47 36:28 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
66,770 16,962 28,760 1,600 114,092 121,485
35,525 25,600 16,740 5,750 83,615 89,079
44,145 14,125 20,615 1,650 80,535 84,941
23,455 24,825 15,015 6,435 69,730 80,318
26,065 26,775 11,450 3,820 68,110 77,713
23,490 26,533 7,300 1,365 58,688 66,930
19,265 11,435 10,345 2,900 43,945 43,591
13,935 12,419 3,035 3,555 32,944 34,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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