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Nomad

503355186Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 73m 31s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
329
+12
🇻🇳 Huns · Vietnam
248
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 1,305 19:03 28:46 43:37 ⚔ Fish Boom into Scouts into Archers
11 776 15:24 22:27 43:09 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
29,600 33,865 8,665 3,400 75,530 82,392
16,285 11,275 14,485 4,850 46,895 51,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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