AoeStats
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QS Arena

503355049Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 48m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khmer · New Zealand
1191
+16
🇭🇺 Bulgarians · Hungary
1184
+16
vs
🇹🇷 Vietnamese · Türkiye
1195
-16
🇹🇷 Hindustanis · Türkiye
1191
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,521 8:20 13:44 34:53 ⛏ Fast Castle
28 1,344 8:09 12:30 31:09 ⛏ Fast Castle
23 1,112 8:28 14:15 38:38 ⛏ Fast Castle
18 868 7:24 11:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,070 15,415 18,650 2,950 65,085 81,330
19,850 17,665 9,970 2,400 49,885 50,780
17,635 7,410 8,860 2,375 36,280 42,554
7,295 4,260 2,075 1,250 14,880 16,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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