AoeStats
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QS Arena

503354011Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 45m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
925
+17
🇧🇷 Bulgarians · Brazil
922
+17
vs
🇹🇷 Persians · Türkiye
943
-17
🇹🇷 Khmer · Türkiye
938
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,686 9:35 14:18 27:32 ⛏ Fast Castle
25 1,129 7:13 16:08 25:17 ⛏ Fast Castle
24 1,084 7:35 12:28 29:47 ⛏ Fast Castle
21 973 9:50 14:26 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,220 13,247 20,240 2,380 68,087 71,232
25,135 20,000 13,185 1,600 59,920 70,425
23,585 18,145 11,335 2,900 55,965 65,203
25,425 15,950 13,025 1,155 55,555 66,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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