AoeStats
← LearnToCode1234

Arabia

503353741Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 40m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1098
+13
🇦🇺 Chinese · Australia
1013
+17
🇳🇿 Byzantines · New Zealand
1052
-16
🇳🇿 Georgians · New Zealand
1035
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,724 8:39 21:04 ⚔ Scout Rush
31 1,246 11:58 16:59 ⛏ Fast Castle
16 638 11:02 22:09 ⚔ Scout Rush
10 423 10:56 20:21 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,900 8,968 4,645 2,250 25,763 32,543
8,200 8,365 6,985 1,035 24,585 28,101
9,695 9,552 2,130 200 21,577 22,211
6,790 3,944 1,800 105 12,639 14,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.