AoeStats
← [SAPR] Superbanana

QS Arena

503353428Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 33m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1157
+13
🇦🇿 Cumans · Azerbaijan
1065
+17
🇳🇱 Turks · Netherlands
1131
-17
🇳🇱 Portuguese · Netherlands
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,245 7:38 22:47 29:25 ⚔ Towers into Archers into Fast Imp
31 1,048 7:50
18 607 9:07 13:20 ⛏ Fast Castle
14 484 9:06 25:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,450 8,285 4,480 2,235 23,450 24,817
4,205 6,635 3,630 2,050 16,520 17,738
3,825 4,445 1,225 200 9,695 10,223
4,170 3,024 465 1,255 8,914 11,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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