AoeStats
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Black Forest

503353395Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 20m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1315
+12
🇮🇹 Magyars · Italy
1295
+13
🇦🇹 Persians · Austria
1188
+18
🇩🇪 Britons · Germany
1256
-16
🇺🇸 Khmer · United States
1253
-15
🇬🇧 Japanese · United Kingdom
1195
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,243 8:56 ⚔ Archer Rush
41 822 11:10 14:50 ⛏ Fast Castle
33 660 12:36 17:04 ⛏ Fast Castle
31 624 10:14 ⚔ M@A into Archers
27 549 13:17 17:04 ⛏ Fast Castle
19 394 11:55 18:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,850 3,260 1,515 0 8,625 9,084
4,495 2,580 1,150 0 8,225 8,209
4,325 3,062 200 280 7,867 8,244
3,615 2,733 550 200 7,098 7,268
3,350 2,285 250 650 6,535 7,104
2,525 2,342 695 250 5,812 6,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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