AoeStats
← EL KEVIN

Team Islands

503353260Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 62m 53s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Mapuche · Bolivia
732
+13
🇵🇪 Teutons · Peru
681
+15
🇮🇩 Koreans · Indonesia
624
+18
🇹🇷 Portuguese · Türkiye
682
-16
🇹🇷 Byzantines · Türkiye
682
-16
🇹🇷 Vikings · Türkiye
647
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,957 12:58 21:09 35:37 ⛏ Fish Boom FC
28 1,742 11:26 18:00 29:30 ⛏ Fish Boom FC
28 1,756 11:23 22:14 39:41 ⛏ Fish Boom FC
22 1,379 11:29 20:05 40:57 ⛏ Fast Castle
12 767 13:21 24:05 ⛏ Fish Boom FC
0 3

Resources

Player Food Wood Gold Stone Spent Collected
16,975 34,050 13,922 6,700 71,647 88,018
20,945 29,605 14,785 3,900 69,235 98,497
11,075 30,130 18,030 3,070 62,305 70,900
13,395 12,746 12,705 2,805 41,651 45,799
10,295 15,230 7,545 1,300 34,370 39,619
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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