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503352943Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 64m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
955
+26
🇭🇰 Khmer · Hong Kong SAR China
942
+15
🇨🇳 Spanish · China
898
+17
🇨🇳 Turks · China
889
+17
🇳🇱 Byzantines · Netherlands
932
-17
🇧🇷 Shu · Brazil
919
-16
🇸🇪 Teutons · Sweden
904
-15
🇷🇺 Cumans · Russia
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,270 10:52 16:53 34:25 ⛏ Fast Castle
31 1,992 10:43 21:49 29:11 ⚔ Archer Rush
29 1,874 10:46 20:09 34:40 ⛏ Fast Castle
26 1,672 10:19 16:08 30:10 ⛏ Fast Castle
25 1,608 11:19 19:15 34:16 ⛏ Fast Castle
22 1,431 10:51 14:23 29:37 ⛏ Fast Castle
15 945 15:47 28:38 39:34 ⚔ M@A Rush
14 888 11:19 21:10 34:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,540 24,200 29,510 3,100 93,350 112,264
27,150 32,655 25,240 5,515 90,560 106,986
39,500 16,795 20,770 850 77,915 96,076
23,295 18,831 15,910 5,805 63,841 105,601
16,025 24,060 15,255 3,100 58,440 98,787
19,085 26,065 10,165 2,655 57,970 74,560
22,860 13,480 15,440 2,725 54,505 55,909
20,295 21,251 8,755 3,435 53,736 61,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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