AoeStats
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Nomad

503352832Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1210
+16
🇩🇪 Armenians · Germany
1207
+16
🇳🇿 Tupi · New Zealand
1215
-16
🇲🇽 Ethiopians · Mexico
1205
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,760 13:34 22:20 ⛏ Fish Boom into Fire Galleys into Galleys FC
38 1,603 14:29 18:24 ⚔ Fish Boom FC into Archers
28 1,165 14:45 21:56 ⛏ Fish Boom into Galleys
22 948 13:56 18:59 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,660 10,248 10,245 400 32,553 34,121
15,330 7,429 4,815 980 28,554 29,613
8,475 8,436 3,670 2,160 22,741 22,987
3,925 4,862 1,140 205 10,132 12,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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