AoeStats
← EL KEVIN

Team Islands

503352704Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 1m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Inca · Bolivia
717
+15
608
+20
🇨🇳 Bohemians · China
535
+23
🇹🇷 Portuguese · Türkiye
702
-20
🇹🇷 Byzantines · Türkiye
702
-20
🇹🇷 Vikings · Türkiye
671
-24
Player eAPM Actions Feudal Castle Imperial Opening
505 656
82 107
65 84
45 59
45 59
2 2

Resources

Player Food Wood Gold Stone Spent Collected
600 100 50 0 750 410
200 0 50 0 250 0
250 0 0 0 250 50
200 25 0 0 225 30
200 0 0 0 200 150
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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