AoeStats
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Yucatan

503352655Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 52m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
876
+12
🇦🇺 Koreans · Australia
857
+13
🇦🇺 Burgundians · Australia
798
+16
vs
🇩🇪 Franks · Germany
817
-15
🇮🇹 Italians · Italy
794
-14
🇮🇩 Cumans · Indonesia
762
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,309 14:07 23:05 35:03 ⛏ Fast Castle
20 1,067 11:11 21:09 36:19 ⚔ Scout Rush
19 1,001 11:25 20:45 36:01 ⚔ Archer Rush
16 833 10:58 22:01 39:34 ⛏ Fast Castle
15 812 11:00 16:23 38:26 ⛏ Fast Castle
13 665 11:53 24:39 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,005 17,029 19,675 2,430 66,139 79,049
23,000 11,718 15,910 1,670 52,298 62,578
17,495 12,805 12,050 3,315 45,665 52,856
13,835 16,930 11,390 1,975 44,130 56,216
17,125 10,232 9,370 1,500 38,227 39,954
11,615 9,210 7,465 2,375 30,665 34,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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