AoeStats
← Sukshi macchli

Yucatan

503352532Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 39m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Byzantines · Vietnam
855
+4
🇬🇧 Persians · United Kingdom
692
+8
🇦🇹 Bohemians · Austria
662
+9
🇨🇳 Franks · China
622
+11
🇮🇳 Persians · India
566
-10
🇨🇳 Georgians · China
563
-10
🇷🇸 Teutons · Serbia
488
-7
🇨🇳 Shu · China
401
-5
Player eAPM Actions Feudal Castle Imperial Opening
47 1,840 12:22 17:07 ⛏ Fast Castle
20 775 17:15 27:29 ⚔ M@A Rush
16 637 17:54 25:10 37:52 ⛏ Fast Castle
15 574 10:36 19:47 37:01 ⛏ Fast Castle
0 9
0 3
0 7
0 3

Resources

Player Food Wood Gold Stone Spent Collected
8,885 8,140 4,205 2,900 24,130 30,376
9,100 10,109 3,470 240 22,919 29,162
7,680 8,705 4,770 1,400 22,555 24,964
5,965 4,255 910 1,025 12,155 13,576
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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