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503352444Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
1105
+14
🇪🇸 Ethiopians · Spain
1061
+16
🇺🇸 Turks · United States
1054
+17
🇫🇷 Britons · France
1031
+18
🇦🇺 Malay · Australia
1127
-19
🇭🇰 Huns · Hong Kong SAR China
1119
-19
🇧🇷 Teutons · Brazil
1015
-14
🇨🇳 Khmer · China
1010
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,967 12:14 15:58 28:23 ⛏ Fast Castle
33 1,478 12:55 16:36 22:33 ◆ FC into Fast Imp
22 983 10:55 14:48 30:11 ⛏ Fast Castle
21 934 10:16 27:36 43:24 ⚔ M@A into Archers into Skirms into Scouts
21 937 11:55 19:08 ⛏ Fast Castle
20 870 8:34 23:10 ⚔ Archers into Skirms
17 766 9:41 16:32 30:50 ⛏ Fast Castle
15 667 11:16 17:39 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,785 10,238 14,250 1,685 46,958 49,710
14,950 16,171 12,605 850 44,576 59,094
19,835 8,445 11,285 850 40,415 45,895
14,820 14,370 4,765 3,790 37,745 41,499
14,935 8,345 9,025 1,500 33,805 40,044
9,495 11,435 5,035 940 26,905 34,666
11,635 7,795 5,115 1,655 26,200 28,246
6,830 8,335 4,140 300 19,605 20,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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