AoeStats
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Yucatan

503351943Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 54m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1149
+13
🇨🇳 Mongols · China
1140
+13
🇩🇪 Chinese · Germany
1081
+16
🇨🇳 Huns · China
974
+21
🇪🇸 Malians · Spain
1107
-17
🇨🇳 Italians · China
1091
-16
🇮🇳 Persians · India
1081
-16
🇹🇼 Mongols · Taiwan
1042
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,212 9:42 20:13 41:06 ⚔ Scout Rush
46 2,499 9:10 33:52 ⚔ Scouts into Skirms into Archers
33 1,811 11:46 18:26 43:58 ⛏ Fish Boom FC
20 1,093 11:07 31:33 47:30 ⚔ Scouts into Skirms
3 155
0 16
0 7
0 21

Resources

Player Food Wood Gold Stone Spent Collected
23,425 18,193 17,510 3,200 62,328 68,003
23,630 15,415 11,025 3,795 53,865 68,691
13,125 9,374 5,750 1,650 29,899 34,150
9,440 9,610 2,690 2,395 24,135 26,447
900 320 50 0 1,270 1,243
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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