AoeStats
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Arabia

503351513Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 21m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
984
+14
🇦🇺 Tatars · Australia
984
+14
🇦🇺 Sicilians · Australia
984
+14
🇦🇺 Malians · Australia
838
+21
🇩🇪 Teutons · Germany
977
-17
🇹🇷 Huns · Türkiye
957
-16
🇺🇸 Persians · United States
951
-24
🇹🇷 Britons · Türkiye
909
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 953 11:59 ⚔ Tower Rush
29 629 10:39 18:53 ⛏ Fast Castle
19 412 10:29
17 358 12:30 17:20 ⛏ Fast Castle
17 376 11:10 18:08 ⛏ Fast Castle
15 336 12:52
14 296 11:06 15:38 ⛏ Fast Castle
14 294 12:12 20:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,345 3,405 1,250 100 9,100 10,542
3,580 2,880 395 650 7,505 8,622
4,010 3,417 50 0 7,477 8,544
4,100 2,295 250 650 7,295 8,476
3,865 2,395 850 0 7,110 8,583
2,855 1,910 415 525 5,705 6,184
3,075 1,742 200 0 5,017 5,597
2,335 1,445 215 310 4,305 4,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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