AoeStats
← SinghFlying

QS Arena

503351411Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 52m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1181
+14
🇹🇷 Britons · Türkiye
1177
+14
🇬🇧 Chinese · United Kingdom
1141
-14
🇨🇾 Franks · Cyprus
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,892 8:13 12:48 27:38 ⛏ Fast Castle
34 1,759 8:11 15:31 28:14 ⚔ FC into Archers
25 1,301 9:38 15:50 31:24 ⛏ Fast Castle
21 1,077 8:14 13:09 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,835 42,370 22,155 4,200 92,560 109,697
29,810 29,065 14,340 2,350 75,565 76,527
23,755 22,305 18,345 4,200 68,605 82,477
25,160 23,440 14,715 3,100 66,415 80,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.