AoeStats
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Nomad

503351015Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 57m 18s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1010
+16
🇬🇧 Britons · United Kingdom
1007
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,514 12:20 18:23 43:36 ⚔ Fish Boom into Scouts FC into Archers
23 1,345 13:23 22:05 41:17 ⚔ Fish Boom into Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,815 19,989 11,660 2,450 52,914 53,379
17,915 16,412 7,570 3,550 45,447 48,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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