AoeStats
← Clayton Bigsby

Black Forest

503350705Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 64m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
910
+15
🇦🇺 Goths · Australia
882
+17
🇫🇷 Italians · France
857
+18
🇨🇳 Franks · China
777
+21
🇦🇺 Bohemians · Australia
977
-21
🇦🇺 Britons · Australia
901
-24
🇦🇺 Vietnamese · Australia
856
-16
🇦🇺 Teutons · Australia
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,318 13:28 24:17 36:20 ⛏ Fast Castle
31 2,005 12:12 17:43 34:44 ⛏ Fast Castle
30 1,944 11:24 16:28 30:41 ⛏ Fast Castle
25 1,597 12:03 16:32 28:53 ⛏ Fish Boom FC
21 1,368 12:28 17:10 34:58 ⛏ Fast Castle
19 1,249 15:05 21:50 40:21 ⛏ Fast Castle
18 1,154 15:05 21:51 37:07 ⛏ Fish Boom FC
14 875 14:33 21:13 28:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,645 25,175 34,145 3,820 102,785 137,417
53,470 18,266 28,380 2,250 102,366 112,753
20,060 46,285 27,340 4,050 97,735 118,272
45,845 24,487 19,060 3,705 93,097 108,973
28,580 20,202 22,995 1,600 73,377 87,555
16,385 25,785 18,105 3,470 63,745 73,719
15,900 22,857 20,425 3,800 62,982 88,835
19,875 12,555 9,750 2,600 44,780 47,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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