AoeStats
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Arabia

503350419Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 25m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1163
+14
🇳🇿 Bulgarians · New Zealand
1122
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,320 7:51 19:55 ⚔ Scout Rush
35 871 9:11 22:41 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,790 4,483 720 100 11,093 11,935
6,275 3,250 1,225 155 10,905 11,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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