AoeStats
← stephenskocpol

QS Arena

503349957Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 61m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
929
+14
🇹🇷 Georgians · Türkiye
924
+14
🇳🇱 Portuguese · Netherlands
888
-14
🇩🇪 Sicilians · Germany
886
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,713 8:59 17:52 35:22 ⛏ Fast Castle
25 1,544 9:12 13:56 36:30 ⛏ Fast Castle
24 1,488 7:49 12:06 34:50 ⛏ Fast Castle
19 1,133 8:27 14:05 46:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,195 22,995 26,600 6,250 109,040 123,626
37,910 38,925 17,670 2,800 97,305 107,717
19,225 24,068 16,180 1,010 60,483 72,771
20,850 17,540 7,035 2,300 47,725 52,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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