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503349432Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 29m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
818
+15
🇧🇾 Japanese · Belarus
695
+21
🇳🇱 Teutons · Netherlands
809
-18
🇳🇱 Berbers · Netherlands
790
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 639 10:39 20:06
22 638 11:49 17:31 ⛏ Fast Castle
16 483 12:40 24:32 ⚔ Archer Rush
14 420 12:14 ⚔ Drush into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,175 5,815 2,780 880 17,650 18,680
8,285 5,470 1,220 1,015 15,990 18,596
5,620 5,050 875 1,470 13,015 14,530
6,050 4,490 305 525 11,370 13,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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