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Nomad

503349063Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 40m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1037
+12
🇷🇺 Mongols · Russia
971
+15
🇭🇰 Britons · Hong Kong SAR China
956
+16
🇹🇼 Cumans · Taiwan
874
+19
vs
🇨🇳 Dravidians · China
992
-18
🇧🇪 Cumans · Belgium
966
-16
🇲🇰 Koreans · North Macedonia
943
-15
🇹🇼 Khmer · Taiwan
901
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,794 20:12 28:20 — ⚔ Fish Boom into M@A into Archers into Scouts
35 1,417 12:58 29:47 — ⚔ Archer Rush
29 1,173 18:32 34:25 — ⚔ Fish Boom into M@A
25 1,008 12:15 19:03 37:49 ⛏ Fish Boom FC
20 833 15:57 29:13 — ⛏ Fish Boom into Fire Galleys
20 831 15:06 24:37 40:24 ⛏ Fast Castle
17 695 16:11 23:51 29:53 ◆ FC into Fast Imp
7 302 16:08 20:56 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,800 10,655 5,615 3,125 29,195 31,267
7,925 14,475 4,045 2,150 28,595 32,524
10,180 9,808 2,400 1,075 23,463 23,964
8,120 10,890 2,145 1,650 22,805 23,215
6,840 6,955 1,625 2,350 17,770 18,252
6,450 7,420 2,175 900 16,945 21,957
6,730 3,425 2,315 200 12,670 16,822
5,425 4,247 1,580 1,015 12,267 12,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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