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503349008Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 59m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Chinese · Hong Kong SAR China
930
+12
🇨🇳 Japanese · China
891
+14
🇨🇳 Spanish · China
884
+14
🇺🇸 Burgundians · United States
865
+15
🇦🇺 Tatars · Australia
869
-19
🇦🇺 Japanese · Australia
859
-14
🇦🇺 Khmer · Australia
853
-14
🇦🇺 Huns · Australia
813
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,930 9:53 23:24 37:20
31 1,862 11:53 16:05 38:50 ⛏ Fast Castle
27 1,626 10:41 16:43 37:57 ⛏ Fast Castle
25 1,499 11:20 16:07 36:40 ⛏ Fast Castle
25 1,520 9:52 18:32 36:06 ⛏ Fast Castle
22 1,299 11:27 15:24 30:44 ⛏ Fast Castle
14 843 14:20 22:15 34:48 ⛏ Fast Castle
11 635 10:42 30:47

Resources

Player Food Wood Gold Stone Spent Collected
19,310 31,935 24,375 5,940 81,560 95,269
30,855 18,315 9,335 4,215 62,720 64,868
25,775 18,923 15,515 2,210 62,423 78,003
24,445 18,590 15,860 3,100 61,995 108,432
28,010 20,135 11,575 1,280 61,000 72,732
20,100 13,030 14,795 2,700 50,625 64,210
16,885 8,565 11,900 850 38,200 44,151
6,340 7,370 2,225 1,260 17,195 18,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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