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Coastal Forest

503348996Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 40m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
865
+12
🇬🇧 Japanese · United Kingdom
790
+15
🇳🇿 Magyars · New Zealand
972
-70
🇳🇿 Inca · New Zealand
586
-6
Player eAPM Actions Feudal Castle Imperial Opening
27 1,075 14:13 24:52 39:32 ⛏ Fast Castle
20 812 9:48 22:30 35:16 ⚔ Archers FC
18 711 10:44 18:51 33:18 ⛏ Fast Castle
12 485 15:14 27:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,645 6,880 3,715 2,000 24,240 30,217
9,110 8,105 3,895 1,400 22,510 30,119
9,285 5,971 1,705 1,615 18,576 18,723
6,305 4,477 2,010 905 13,697 18,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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