AoeStats
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QS Arena

503348683Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 66m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1133
+13
🇨🇳 Turks · China
1076
+15
🇵🇪 Vietnamese · Peru
1057
+16
🇬🇧 Spanish · United Kingdom
1020
+18
🇸🇪 Britons · Sweden
1170
-20
🇨🇳 Burgundians · China
1133
-19
🇨🇳 Khmer · China
978
-23
🇨🇳 Bengalis · China
944
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 3,181 8:48 26:27 38:14 ⚔ M@A into Towers into Archers
43 2,868 9:37 13:33 19:15 ◆ FC into Fast Imp
40 2,615 8:41 13:37 26:06 ⛏ Fast Castle
26 1,702 7:03 14:31 24:47 ⛏ Fast Castle
25 1,639 8:48 20:10 ⛏ Fast Castle
21 1,412 9:49 13:58 25:17 ⛏ Fast Castle
17 1,143 8:19 13:06 34:43 ⛏ Fast Castle
14 955 8:14 12:58 26:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,250 26,845 41,295 2,300 137,690 146,391
40,725 32,165 22,030 6,315 101,235 112,105
39,315 20,040 17,105 4,080 80,540 82,415
24,210 27,500 12,980 2,210 66,900 79,602
21,285 12,440 21,145 2,945 57,815 87,123
13,975 18,810 17,040 1,730 51,555 89,340
22,255 17,138 4,085 1,200 44,678 57,748
14,325 13,460 10,000 2,315 40,100 47,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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