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Nomad

503348522Analyzed
2v2 RM · 3h ago on Aug 31, 2026· 80m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Persians · New Zealand
605
+17
🇳🇿 Franks · New Zealand
604
+17
🇹🇷 Huns · Türkiye
645
-18
🇵🇱 Dravidians · Poland
607
-16
Player eAPM Actions Feudal Castle Imperial Opening
gluestick656 Persians
20 1,623 17:19 26:12 49:46 ⚔ Fish Boom into M@A FC
zKan Huns
17 1,400 13:04 24:32 54:36 ⛏ Fast Castle
11 898 17:02 26:29 40:55 ⛏ Fish Boom
michal.czeszynski Dravidians
9 718 15:43 25:39 41:53 ⚔ Fish Boom into M@A into Galleys FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,780 20,005 20,030 3,750 79,565 94,162
22,965 26,150 13,645 2,350 65,110 85,002
26,460 10,595 16,725 2,435 56,215 61,970
19,110 19,125 9,670 4,355 52,260 54,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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