AoeStats
← Angusjack

Team Islands

503348332Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 4m 44s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
839
+20
🇦🇺 Koreans · Australia
832
+21
🇳🇿 Franks · New Zealand
805
+22
🇦🇺 Vikings · Australia
791
+22
🇦🇺 Turks · Australia
1027
-25
932
-21
🇻🇳 Franks · Vietnam
919
-21
🇦🇺 Malay · Australia
861
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 267
28 133
28 135
21 100
19 90
18 86
17 79
15 72

Resources

Player Food Wood Gold Stone Spent Collected
650 250 0 0 900 629
700 100 0 0 800 774
600 125 0 0 725 621
600 100 0 0 700 702
500 100 0 0 600 669
450 100 0 0 550 629
500 0 0 0 500 647
250 150 0 0 400 511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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