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Yucatan

503348258Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 70m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
800
+8
🇫🇷 Khmer · France
775
+9
🇧🇪 Mongols · Belgium
753
+24
🇷🇸 Teutons · Serbia
466
+22
🇮🇳 Bengalis · India
632
-13
620
-12
🇨🇳 Mongols · China
592
-11
🇨🇳 Slavs · China
574
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,650 17:30 29:38 36:57 ⛏ Fast Castle
16 1,135 13:23 19:48 39:30 ⚔ Scout Rush
14 1,000 13:55 23:59 37:30 ⛏ FC into Fish Boom
14 955 12:36 23:35 35:28 ⛏ Fast Castle
14 1,024 17:54 30:36 36:44 ⚔ M@A into Archers
12 873 10:29 23:57 40:07 ⛏ Fish Boom FC
10 734 17:28 26:35 41:10 ⛏ Fast Castle
8 561 10:50 22:39 46:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,075 33,608 24,670 7,100 89,453 122,118
32,375 19,776 29,710 6,080 87,941 103,392
15,600 31,325 22,215 2,700 71,840 80,037
12,120 25,477 18,035 5,855 61,487 97,174
23,295 5,295 16,120 6,700 51,410 64,036
11,960 15,551 14,995 2,595 45,101 58,332
20,580 12,305 6,590 1,520 40,995 45,801
12,650 14,675 7,055 4,950 39,330 49,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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