AoeStats
← Donald Kieł

Arabia

503347764Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 40m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
780
+12
🇨🇳 Burgundians · China
771
+12
🇵🇱 Turks · Poland
721
-14
🇬🇧 Vietnamese · United Kingdom
659
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 809 12:27 18:01 37:06 ⛏ Fast Castle
19 755 12:02 30:02 ⚔ Scout Rush
19 764 11:46 19:43 37:31 ⛏ Fast Castle
9 358 10:07 20:12 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,265 5,396 5,195 2,090 23,946 26,827
10,210 8,255 2,945 1,605 23,015 27,238
7,870 6,151 3,500 435 17,956 20,508
5,900 5,058 2,430 1,400 14,788 18,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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