AoeStats
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Yucatan

503346963Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 54m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1060
+21
1053
+21
🇩🇪 Bengalis · Germany
1205
-22
🇩🇪 Gurjaras · Germany
1118
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 1,986 11:41 19:09 33:50 ⚔ Scout Rush
34 1,843 11:52 16:05 29:29 ⛏ Fast Castle
31 1,720 9:56 15:36 39:16 ⛏ Fast Castle
12 639 13:35 21:20 36:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,920 17,947 14,525 3,160 63,552 69,710
31,660 25,712 3,760 1,665 62,797 77,647
24,965 14,190 13,140 1,800 54,095 67,182
20,320 10,905 7,900 2,000 41,125 42,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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