AoeStats
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MegaRandom

503346435Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 60m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
980
+18
🇩🇪 Malay · Germany
1021
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,608 14:22 22:08 54:05 ⛏ Fish Boom FC
17 1,011 10:12 20:10 53:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,075 18,046 11,660 7,375 50,156 50,733
11,580 16,310 8,540 3,125 39,555 43,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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