AoeStats
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Nomad

503346412Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 78m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1315
+11
🇦🇺 Dravidians · Australia
1227
+15
🇨🇴 Bengalis · Colombia
1244
-15
🇨🇭 Celts · Switzerland
1151
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 3,102 15:27 22:19 56:09 ⛏ Fish Boom into Fire Galleys FC
39 3,044 13:04 20:38 39:39 ⛏ Fish Boom FC
31 2,486 15:34 21:05 36:18 ⛏ Fish Boom FC
24 1,898 16:30 21:21 40:04 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
58,185 31,070 33,560 5,705 128,520 136,652
47,975 37,770 20,030 7,650 113,425 116,438
29,775 30,204 16,615 5,175 81,769 83,681
35,240 25,277 13,540 7,355 81,412 85,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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