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503345850Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 50m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
997
+14
🇹🇼 Wei · Taiwan
990
+15
🇹🇼 Aztecs · Taiwan
956
+16
🇨🇳 Mongols · China
989
-16
🇯🇵 Khmer · Japan
960
-15
🇩🇪 Magyars · Germany
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,872 12:40 18:41 32:59 ⛏ Fast Castle
24 1,210 11:41 16:54 36:34 ⛏ Fast Castle
21 1,054 11:30 15:56 33:54 ⛏ Fast Castle
20 1,013 11:58 17:58 30:24 ⛏ Fast Castle
13 678 10:45 20:37 32:43
0 13

Resources

Player Food Wood Gold Stone Spent Collected
27,945 20,530 20,450 1,610 70,535 86,409
16,920 17,990 11,340 4,330 50,580 61,108
24,105 13,990 9,035 2,230 49,360 61,138
15,190 13,225 11,535 2,440 42,390 65,167
9,790 7,265 3,975 850 21,880 27,036
200 50 0 0 250 244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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