AoeStats
← 2025774437

Black Forest

503345647Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 71m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
768
+9
🇲🇽 Mongols · Mexico
742
+10
🇸🇬 Franks · Singapore
700
+11
🇺🇸 Chinese · United States
693
+12
🇨🇳 Vikings · China
652
-13
🇨🇳 Franks · China
644
-12
🇺🇸 Saracens · United States
606
-11
🇮🇩 Bohemians · Indonesia
477
-6
Player eAPM Actions Feudal Castle Imperial Opening
35 2,482 17:24 27:53 45:33 ⚔ Archers into Scouts
22 1,569 12:13 17:40 34:53 ⛏ Fast Castle
22 1,585 21:52 37:58 49:20 ⚔ Skirmisher Rush
15 1,077 18:35 30:43 44:10 ⛏ Fast Castle
15 1,100 17:04 33:05 42:27 ⛏ Fast Castle
13 911 16:03 30:57 46:53 ⛏ Fast Castle
9 622 13:55 26:12 42:13 ⛏ Fast Castle
8 543 14:52 26:58 42:12 ⚔ M@A FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,155 21,130 33,300 4,525 100,110 150,446
27,430 30,352 27,260 9,295 94,337 114,313
26,830 20,175 28,340 3,430 78,775 78,907
25,530 19,334 21,170 5,675 71,709 89,072
19,650 24,687 18,505 3,145 65,987 88,774
25,215 11,659 10,740 2,365 49,979 60,620
15,305 14,405 10,570 2,050 42,330 52,190
9,125 9,250 3,080 2,605 24,060 26,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.