AoeStats
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Nomad

503345395Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 47m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Vietnamese · New Zealand
789
+11
🇦🇺 Bulgarians · Australia
781
+11
🇳🇿 Sicilians · New Zealand
760
+12
🇨🇳 Maya · China
724
-14
🇮🇳 Saracens · India
642
-10
630
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,165 15:03 32:48 ⚔ Drush into Archers into Skirms
20 953 16:49 34:28 ⚔ Towers FC
19 911 17:22 24:05 44:16 ⚔ FC into Skirms
12 545 13:56 26:08 45:33 ⚔ Drush
10 481 17:24 40:33 ⛏ Fish Boom FC
9 431 15:33 28:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,305 7,926 5,370 2,305 29,906 34,638
11,690 8,105 5,905 2,500 28,200 34,353
7,570 8,526 5,020 865 21,981 24,452
9,775 7,674 3,015 1,075 21,539 29,340
7,525 6,995 2,210 850 17,580 18,689
3,965 4,825 885 1,100 10,775 11,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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