AoeStats
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Arabia

503344846Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 53m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mongols · Venezuela
1153
+10
🇻🇪 Britons · Venezuela
929
+60
🇨🇳 Bohemians · China
1048
-16
🇨🇳 Mongols · China
1005
-14
Player eAPM Actions Feudal Castle Imperial Opening
85 4,546 8:03 20:30 39:57 ⚔ Scouts into Archers
60 3,236 9:23 29:29 49:32 ⚔ Archer Rush
41 2,225 9:58 23:22 48:08
14 745 12:22 27:44 52:54 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,605 24,995 12,315 3,550 60,465 63,914
12,450 12,939 7,565 950 33,904 34,861
13,895 11,146 4,880 1,180 31,101 33,491
9,930 9,432 3,895 900 24,157 34,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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