AoeStats
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Arabia

503344199Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 66m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1183
+13
🇹🇷 Saracens · Türkiye
1179
+13
🇫🇷 Cumans · France
1163
-15
🇹🇼 Armenians · Taiwan
1074
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,813 9:15 26:15 50:47 ⚔ Archer Rush
41 2,715 10:33 19:27 42:48
34 2,279 9:49 22:29 32:32 ⚔ Scout Rush
26 1,742 9:29 22:36 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,120 25,190 15,400 3,950 79,660 81,857
19,920 23,287 14,190 2,450 59,847 72,712
19,160 8,955 9,675 2,385 40,175 41,973
9,840 7,753 2,225 200 20,018 22,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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