AoeStats
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Arabia

503343703Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 64m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Teutons · New Zealand
611
+12
🇳🇿 Franks · New Zealand
610
+12
🇺🇸 Armenians · United States
564
-14
🇺🇸 Chinese · United States
483
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,374 11:20 28:38 46:46 ⚔ Scout Rush
14 911 13:30 21:25 49:40 ⚔ M@A FC
12 786 10:16 21:23 37:57
12 748 11:56 25:33 40:07

Resources

Player Food Wood Gold Stone Spent Collected
31,795 15,665 14,630 2,250 64,340 78,398
21,525 13,380 11,975 2,050 48,930 56,476
18,215 15,243 10,900 3,095 47,453 49,368
18,275 11,915 10,755 4,185 45,130 45,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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