AoeStats
← King Feet

Nomad

503343411Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 99m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇰 Turks · North Macedonia
930
+13
🇷🇺 Spanish · Russia
836
+17
🇺🇸 Goths · United States
811
+18
🇩🇪 Teutons · Germany
805
+18
🇮🇳 Spanish · India
922
-19
🇻🇳 Byzantines · Vietnam
855
-16
🇫🇷 Chinese · France
849
-16
🇨🇳 Persians · China
788
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 5,545 16:22 24:34 35:32 ⛏ Fish Boom FC into Galleys
42 4,178 15:59 22:34 35:57 ⛏ Fish Boom FC
27 2,668 18:24 24:45 42:06 ⛏ Fish Boom FC
24 2,435 22:29 27:57 52:02 ⛏ Fish Boom FC
19 1,852 15:06 24:50 55:37 ⚔ Fish Boom into Drush into Fire Galleys FC
15 1,442 15:47 28:19 45:03 ⚔ Fish Boom FC into Scouts
9 870 15:05 23:05 31:30 ⛏ Fish Boom FC into Fire Galleys into Fast Imp
3 267 17:04 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
75,300 51,757 38,605 9,700 175,362 182,508
75,495 38,682 35,550 3,730 153,457 172,966
31,700 39,165 29,165 3,650 103,680 128,780
32,865 35,010 22,425 4,500 94,800 97,466
38,530 19,485 25,265 3,700 86,980 95,222
29,185 21,590 17,685 9,995 78,455 96,188
20,130 12,700 12,695 3,100 48,625 67,525
2,550 2,690 50 100 5,390 6,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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