AoeStats
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Black Forest

503343178Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 32m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
1130
+16
🇦🇺 Celts · Australia
1130
+16
🇦🇷 Burgundians · Argentina
1235
-21
🇬🇧 Spanish · United Kingdom
1046
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,482 12:40 27:31 ⚔ Towers FC
28 904 15:21
13 441 10:47 17:23 32:09 ⛏ Fast Castle
11 359 11:41 17:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,785 6,880 2,770 775 17,210 18,193
5,905 2,743 840 1,525 11,013 11,338
4,240 4,038 1,090 1,455 10,823 13,677
5,400 3,362 580 1,125 10,467 12,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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