AoeStats
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Nomad

503342835Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 39m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
973
+9
🇦🇷 Japanese · Argentina
947
+10
🇹🇼 Dravidians · Taiwan
925
+11
🇦🇷 Lithuanians · Argentina
836
-11
🇳🇿 Vietnamese · New Zealand
799
-10
🇳🇿 Bulgarians · New Zealand
768
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 1,245 13:33 31:14 ⚔ Scout Rush
27 1,068 17:49 30:17 ⚔ Drush into Fish Boom into Towers
22 876 14:46 24:40 ⛏ Fish Boom into Fire Galleys FC
19 764 17:36 25:29
15 612 15:29 19:56 ⛏ Fish Boom FC
14 559 15:33 24:15 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,620 5,817 1,080 2,665 19,182 18,834
7,845 6,225 3,225 200 17,495 19,431
6,190 4,473 2,550 1,400 14,613 17,862
6,685 3,721 1,150 2,150 13,706 15,643
5,180 6,049 510 1,155 12,894 13,001
3,990 4,425 370 405 9,190 10,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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