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QS Arena

503342755Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
902
+15
🇹🇷 Hindustanis · Türkiye
893
+15
🇨🇳 Huns · China
851
+17
🇹🇼 Franks · Taiwan
783
+20
vs
🇨🇳 Mongols · China
1012
-23
🇺🇦 Slavs · Ukraine
950
-20
🇪🇸 Magyars · Spain
776
-12
🇦🇹 Spanish · Austria
746
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,265 10:05 13:48 28:14 ⛏ Fast Castle
34 1,845 9:25 13:20 29:33 ⛏ Fast Castle
25 1,321 7:09 12:01 20:18 ⛏ Fast Castle
24 1,264 7:18 12:52 26:04 ⛏ Fast Castle
21 1,110 8:21 12:22 34:05 ⛏ Fast Castle
18 974 9:02 21:51 31:51 ⛏ Fast Castle
15 794 9:54 16:26 30:14 ⛏ Fast Castle
14 739 7:30 16:25 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,930 25,031 16,045 4,950 83,956 89,842
41,465 20,010 18,085 3,960 83,520 90,231
34,265 14,900 29,845 650 79,660 90,115
27,675 15,000 22,425 1,150 66,250 89,772
27,970 18,185 13,745 1,700 61,600 82,430
19,080 22,515 10,000 4,510 56,105 57,989
19,635 14,935 12,830 2,800 50,200 60,114
17,910 12,870 7,780 3,015 41,575 45,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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