AoeStats
← mazimilius_pegasus

Team Islands

503342592Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 1m 50s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Goths · New Zealand
815
+17
🇹🇼 Dravidians · Taiwan
712
+22
🇦🇷 Koreans · Argentina
640
+24
🇺🇸 Italians · United States
422
+29
🇷🇺 Spanish · Russia
861
-25
🇺🇸 Inca · United States
837
-24
🇷🇺 Goths · Russia
828
-24
🇲🇾 Dravidians · Malaysia
822
-23
Player eAPM Actions Feudal Castle Imperial Opening
63 116
40 74
19 35
14 26
8 14
5 9
5 9
5 9

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 30
200 25 50 0 275 50
250 25 0 0 275 90
0 50 0 0 50 40
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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