AoeStats
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Black Forest

503342347Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 54m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
699
+17
🇨🇳 Vikings · China
632
+20
🇦🇷 Byzantines · Argentina
791
-22
🇦🇺 Teutons · Australia
660
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,150 16:46 26:16 39:03 ⛏ Fish Boom FC
18 982 13:25 25:45 36:09 ⛏ Fast Castle
16 852 10:54 19:44 29:57 ⛏ Fast Castle
10 543 11:09 24:53 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,965 15,630 17,840 2,335 62,770 85,150
23,400 15,731 12,060 4,090 55,281 62,618
20,820 11,908 7,630 3,575 43,933 59,017
12,690 10,780 5,670 2,465 31,605 35,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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